Total 8 skills · from GitHub & curated sets, updated daily
NousResearch/hermes-agent/optional-skills/mlops/peft
Fine-tune large LLMs with LoRA on limited GPU memory.
NousResearch/hermes-agent/optional-skills/mlops/training/unsloth
Unsloth: 2-5x faster LoRA/QLoRA fine-tuning, less VRAM.
sickn33/agentic-awesome-skills/skills/unsloth-finetuning
Fine-tune and post-train LLMs with Unsloth Core on a single consumer GPU: VRAM sizing, LoRA/QLoRA, GRPO/DPO, chat-template correctness, and GGUF export.
Orchestra-Research/AI-Research-SKILLs/03-fine-tuning/unsloth
Expert guidance for fast fine-tuning with Unsloth - 2-5x faster training, 50-80% less memory, LoRA/QLoRA optimization
Orchestra-Research/AI-Research-SKILLs/03-fine-tuning/llama-factory
Expert guidance for fine-tuning LLMs with LLaMA-Factory - WebUI no-code, 100+ models, 2/3/4/5/6/8-bit QLoRA, multimodal support
Orchestra-Research/AI-Research-SKILLs/01-model-architecture/litgpt
Implements and trains LLMs using Lightning AI's LitGPT with 20+ pretrained architectures (Llama, Gemma, Phi, Qwen, Mistral). Use when need clean model implementations, educational understanding of architectures, or production fine-tuning with LoRA/QLoRA. Single-file implementations, no abstraction layers.
Orchestra-Research/AI-Research-SKILLs/03-fine-tuning/peft
Parameter-efficient fine-tuning for LLMs using LoRA, QLoRA, and 25+ methods. Use when fine-tuning large models (7B-70B) with limited GPU memory, when you need to train <1% of parameters with minimal accuracy loss, or for multi-adapter serving. HuggingFace's official library integrated with transformers ecosystem.
Orchestra-Research/AI-Research-SKILLs/18-multimodal/openvla-oft
Fine-tunes and evaluates OpenVLA-OFT and OpenVLA-OFT+ policies for robot action generation with continuous action heads, LoRA adaptation, and FiLM conditioning on LIBERO simulation and ALOHA real-world setups. Use when reproducing OpenVLA-OFT paper results, training custom VLA action heads (L1 or diffusion), deploying server-client inference for ALOHA, or debugging normalization, LoRA merge, and cross-GPU issues.