skills.guanliai
How-tosAll SkillsCombos
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How-tosAll SkillsCombos

skills.guanliai.com

An AI how-to library organised by scene: which skills to use, how to install, how to prompt, and what traps to avoid.

How-tosAll SkillsCombos

Supported clients

  • Claude Code
  • Cline / Roo Code
  • CodeBuddy
  • CodeGeeX (Zhipu)
  • Comate (Baidu)
  • Cursor
  • Fitten Code
  • Gemini CLI
  • GitHub Copilot
  • Kiro
  • Lingma (Alibaba)
  • MarsCode
  • OpenAI Codex
  • OpenClaw
  • OpenCode
  • Qoder
  • Tencent CloudBase AI
  • Trae
  • VS Code
  • Windsurf
skills.guanliai.com · Agent Skill DirectoryData from GitHub · Next.js + MySQL
HomeAll Skills

All Skills

Total 64 skills · from GitHub & curated sets, updated daily

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Total 64 skills

academy-guide

anthropics/skills/skills/academy-guide

Dev Tools

>

Claude Code
172.2kPythonDetails

open-source

browser-use/browser-use/skills/open-source

Dev Tools

>

MCP Client
111.6k +111.6kDetails

cloud

browser-use/browser-use/skills/cloud

Dev Tools

>

Universal
111.6k +111.6kDetails

discernment-nudge

anthropics/skills/skills/discernment-nudge

Dev Tools

>

Claude Code
172.2kPythonDetails

x402

browser-use/browser-use/skills/x402

Dev Tools

Set up Browser Use Cloud payments with x402 — pay per request from a crypto wallet (USDC on Base mainnet), no signup or API key. Two setups it works out up front — "just use it" (set up a wallet so you or Claude Code can run cloud browser tasks paid from the wallet — Claude writes and runs throwaway scripts, nothing touches your codebase) or "build it in" (install the SDK and write the key + code into your project). Walks through wallet setup, funding, .env, and a ~$1 test run. Use when the user asks about x402, pay-per-use, USDC payments, or wants Browser Use Cloud without an API key. For the free-tier signup (reverse-CAPTCHA → API key), use `browser-use cloud signup` or the `cloud` skill instead.

Claude Code
111.6k +111.6kDetails

remote-browser

browser-use/browser-use/skills/remote-browser

Dev Tools

Controls a local browser from a sandboxed remote machine. Use when the agent is running in a sandbox (no GUI) and needs to navigate websites, interact with web pages, fill forms, take screenshots, or expose local dev servers via tunnels.

Universal
111.6k +111.6kDetails

qa

browser-use/browser-use/skills/qa

Dev Tools

QA-test a website or web app and return a 1-5 quality score (5 = flawless, 1 = broken) with evidence. Use when the user wants to test, QA, evaluate, score, or "check how good" a site, page, flow, or app — including a local dev server (e.g. "qa test localhost:5173", "does the checkout work?", "rate this landing page"). Drives a real Browser Use cloud browser, tunneling localhost automatically.

Claude Code
111.6k +111.6kDetails

browser-use

browser-use/browser-use/skills/browser-use

Dev Tools

Direct browser control via CDP for web interaction: automation, scraping, testing, screenshots, and site/app work.

OpenClaw
111.6k +111.6kDetails

claude-api

anthropics/skills/skills/claude-api

Dev Tools

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Claude CodeGemini CLI
172.2kPythonDetails

seam-craft

heygen-com/hyperframes/.agents/skills/seam-craft

Dev Tools

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Universal
43.0k +43.0kDetails

media-use

heygen-com/hyperframes/skills/media-use

Dev Tools

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Windsurf
43.0k +43.0kDetails

hyperframes-animation

heygen-com/hyperframes/skills/hyperframes-animation

Dev Tools

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

Universal
43.0k +43.0kDetails

oversized-cursor

heygen-com/hyperframes/.agents/skills/oversized-cursor

Dev Tools

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

CursorWindsurf
43.0k +43.0kDetails

captions-overlay

heygen-com/hyperframes/.agents/skills/captions-overlay

Dev Tools

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Universal
43.0k +43.0kDetails

hyperframes-creative

heygen-com/hyperframes/skills/hyperframes-creative

Dev Tools

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Universal
43.0k +43.0kDetails

changelog-video

heygen-com/hyperframes/.agents/skills/changelog-video

Dev Tools

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Cursor
43.0k +43.0kDetails

motion-doctrine

heygen-com/hyperframes/.agents/skills/motion-doctrine

Dev Tools

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

CursorWindsurf
43.0k +43.0kDetails

figma

heygen-com/hyperframes/skills/figma

Dev Tools

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Universal
43.0k +43.0kDetails

general-video

heygen-com/hyperframes/skills/general-video

Dev Tools

>

Universal
43.0k +43.0kDetails

cut-the-curve

heygen-com/hyperframes/.agents/skills/cut-the-curve

Dev Tools

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Windsurf
43.0k +43.0kDetails

hyperframes-core

heygen-com/hyperframes/skills/hyperframes-core

Dev Tools

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Universal
43.0k +43.0kDetails

hyperframes-keyframes

heygen-com/hyperframes/skills/hyperframes-keyframes

Dev Tools

>

Universal
43.0k +43.0kDetails

motion-graphics

heygen-com/hyperframes/skills/motion-graphics

Dev Tools

>

CursorGemini CLI
43.0k +43.0kDetails

music-to-video

heygen-com/hyperframes/skills/music-to-video

Dev Tools

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Universal
43.0k +43.0kDetails
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